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zorg1000 said:
potato_hamster said:
I can't wait to hear why it's not Nitendo's fault for making a console with prohibitively expensive video game cartridges in the first place. There were people that firmly believed that Red Dead Redemption 2 would be a Switch title. Look how far we've come.

Well honestly what other options for physical games are there for a device with a portable aspect?

Who says a device needs to have physical games, especially if they're going to be prohibitively expensive? If the Switch never contained a cartridge slot, or a touch screen (because it's practically unused by most developers), and had an internal capacity of, say 256 GB then *poof* this problem doesn't exist. If you don't like a lack of physical media, create a "cartridge" that contains a unique identifier that needs to be scanned by the system in order to be downloaded and played, and allow players to tie these codes to their account. Any time the "cartridge" is scanned and linked to another switch, the game becomes disabled on your Switch until it's scanned again to prevent piracy.

That's just one solution, and I'm not even coming close to saying it's what Nintendo should have done. There are dozens of others that Nintendo could have done, but again, chose this one. It's not like Nintendo didn't know a game like GTA V would probably require a 32 GB cartridge. This was always going to be an issue Nintendo knew about from day 1, and they did it anyways.