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Miyamotoo said:

Because highest price point on market was always $60 if we dont count some kind of special editions/steal books and similar. No one would make price point of $70 if highest point for any game on market is $60, not Nintendo, R* or any one else. No its not little difference between downloading 5GB and 20GB, especially when Switch has internal memory of around 25GB for user. Yeah, I speculating about GTAV also, game was hinted before for Switch and its hinted it's one of those game this problem effect on it also. I also gave answers on all those 4 solutions why maybe why they are not using those solution or they are not good solutions (and $70 price point is easily worst one). Dont act like you talking about facts, because you don't, like I said, we don't know exact details, we can only guess and speculate, while clear fact is that Switch carts cost more than BD disks for PS4/XB1 espacily when we talking about bigger cart sizes (going from 8GB) and that Switch has capacity problem, so its logical to assume that those things are problem for some 3rd parties.

So where is the big problem? Usually most big third party games come in at least 3 editions:

They could offer the cheapest edition for $60 on a 16 GB card with a partial download and the more expensive versions (with much higher profit margins) on a 32 GB card with the full game on the card (or the "ultimate edition" even on a 64 GB card if necessary).

This way they can advertise with the lower price of the standard edition, but give further value to the (still) more profitable versions.