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No game is worth the ridiculous working hours and conditions that are far too common in the video game industry. Rockstar is just the latest in a long line of examples of this. What's even more stupid is that working such ridiculous hours isn't even worth it for the developer. After a certain point (around 50 working hours a week or so), a person's productivity falls very quickly, making them largely ineffective in the workplace. Over 60 hour work weeks just make no sense from any point of view. It's completely pointless, and hurts the health of the workers, and doesn't even result in faster work. You can maybe get away with that for a week, but after that it's useless.