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Kai_Mao said:
Mr Puggsly said:

Uhm... that's the point. Its underpowered so its gonna miss out on games. That's exactly what's happening. The support its getting plenty of are less technically demanding games. You think that's a coincidence?

Here's the thing, Switch fans are making a different argument than what was actually intended. We all knew Switch was gonna get support of less technically demanding games and some major games would be scaled back for Switch, that happened for 7th gen consoles as well. However, even I'm surprised by how little support of major titles Switch is getting even though Switch has strong sales and supports the engines.

In March the Switch will be 2 years old, so in about 5 months. I think the userbase will be over 30 million. However, the list of upcoming games for Switch has very few major releases. Especially with the holiday coming, its kinda bizarre. Selling great, but not well supported for major releases. At the very least it would be nice if it had more 7th gen ports like Skyrim and Diablo III. Because the Switch can easily handle 7th gen era games and make improvements.

I think as shown, a lot of these current and upcoming games have been in development before either third party devs had available dev kits or before third party developers realized how successful the Switch would eventually become. Games like Soul Calibur VI could potentially come to Switch due to it running on UE4, but the game was already in development prior to the Switch being a thing. Even Dragon Ball FighterZ came late, even though the time frame between the Xbone and PS4 releases compared to the Switch's release was actually not too bad in all consideration. Same with Crash N' Sane Trilogy and even Okami HD. I guess the more puzzling release was Dark Souls Remastered as it was released late on Switch for some reason..

We are too far in for those excuses. The Switch was a hit at launch and a port doesn't take a year or years to develop. I mean Blizzard said they spent 9 months developing Diablo III and I anticipate a very polished port, so that would take extra time vs a simple port job.

I suspect Dark Souls was late to avoid a poorly optimized port job like LA Noire, WWE 2Kwhatever, and Payday 2. These ports are scaled back from the more demanding 8th gen remasters. Dark Souls was handled by a another studio and very well optimized for the hardware. Meanwhile the other ports I mentioned... less impressive and less optimized.

If there were major titles in development for Switch, I imagine there would have been some announcements. I mean we have no idea when Doom Eternal is releasing, but it was at least confirmed for Switch.



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