Miyamotoo said:
Look here at best selling games on PS4 and XB1. That realy depends from game to game, but fact is that any game will have higher sales on same platform when install is bigger compared to when it was lower, even Killzone on PS4 now has higher sales than it did on in PS4s 1st year. You arguing against clear facts and logic. Again we talked Sony vs Nintendo games, and most Nintendo Switch games have very good legs. Exception? You have plenty of examples when we talk about Nintendo games on Switch, Zelda, MK8D, Odyssey, Splatoon2, 1-2 Switch, Kirby, DKTF...look at official numbers for top 10 best selling games and look at update for same games at end of this month. https://www.nintendo.co.jp/ir/en/finance/software/index.html
Lol, you dont make any sense, offcourse that we cant know how much exactly Zelda TP would sell if Wii had install base of 50m instead of 105m, but we can say that certanly would have less sales than it did at end with 105m install base. Same goes for every Switch game, every Switch game will sell better with higher install base, espacily when we talk about Nintendo games that traditionally have very good legs. No, it's totally meaningless comparing sales of games on platforms where one has 4x bigger install base, thats a fact. Attach rate has much more sense when you comparing sales of platforms with totally different install basis instead of sales numbers, it simple show how much some game is selling compared to its install base. |
I'm not concerned with just the best selling games. I'm concerned with most multi-platform games. You made the claim that it's greater than 90%. Now back that up.
I'm not arguing against logic and facts. My point has been that for the vast majority of titles, the vast majority of their sales are within the first six months to a year. This is borne out again and again. It'll be difficult for you to find many examples where this is not true. Because of this fact, the install base actually has very little factor in the overall sales of a game title. I'm never claimed it was zero, I claimed it was insignificant to the point of being meaningless.
Yes, exceptions. I'm not just talking about the ten best selling games. I'm talking about the hundreds of games that don't have top 10 sales numbers ever, that don't continue to sell quarter after quarter, you know, 95%+ of a console's game library. Even popular titles in popular franchises, say Assassin's Creed: Odyssey (I can't help myself) won't be selling millions of copies in 2019. Those games have no legs, and this is the status quo for again, 95%+ of a game console's library.
Can you say with certainty that Twilight Princess would have less sales if the Wii had 50 million in sales vs 105 million? I mean, it stands to reason that some of that extra 55 million would have bought the game. But how many? If it would only be a couple hundred thousand than that 55 million had an extremely low impact on sales, wouldn't it? That would mean that the extra user base didn't lead to meaningfully better sales. Every Switch game won't sell meaningfully better with a higher install base, mostly because, again, for over 95% of games, they don't keep printing and printing copies of the games until literally no one buys them. Many games will have no higher sales 4 years after release than they will 2 years after release since there aren't any more copies to buy.
Just a simple rhetorical question: Is it possible to make a multi-platform game that sells 5 million copies on PS4 and 5 million copies on Switch? If yes, then install base has no factor if a multi-platform game has 5 million sales on PS4 and 800K on Switch. 4.2 more Switch users could have bought the game just like the 5 million PS4 users did, but they chose not to. And again, attach rate has absolutely no impact to the people that actually decide whether or not a game should be brought to Switch, so it should have no place in this conversation. It doesn't actually indicate anything meaningful, but unsurprisingly is a go-to argument for those who want to justify their lowered the expectations of some users on this site.