HoloDust said:
Souls are acquired taste. They are AA (at best) games that came in era of AAA handholding and gave people option to play something quite different - well at least to what was around at a time. My initial reaction to them was "This is like Severance: Blade of Darkness (PC, 2001), just easier and with worse combat". But they oozed with atmosphere and had great level design, so I kept playing them and liking them quite a bit (I'm the odd one that likes DS2 the most). |
It’s alright, I am generally not a fan of the AAA market - where games are designed by market researchers and lawyer producers instead of true artists. As I said above, I probably need to stop watching it and start playing - it’s kind of like how when I was trying to explain why Fire Emblem was so awesome even though to some people it looked like crap and the idea of losing a character forever on death made them cringe (for me, I liked the permadeath FE games because it made me respect the consequences of the actions I was making, and the characters who would die for my mistakes).
I describe myself as a little dose of toxic masculinity.