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potato_hamster said:
Jumpin said:

Third party games did sell better on Wii, too. Several sold over 5 million, even 10 million. But different sorts of games sell well on Nintendo platforms. The games that have sold well on Switch so-far are mainly the system sellers - people bought the console for one or a few of those games. Zelda was the killer app, so it's not a matter of 20 million Switch owners deciding to buy 8 million Zeldas, but 8 million people who wanted Zelda and bought a Switch to play it; and some wanted Mario Kart or another game too. With the Wii, it was also Nintendo's killer app (Wii Sports) and first party software that spearheaded the way, but once the userbase built up, third-party games began to sell by the hundreds of millions. In the late years of the Wii, third-party software sold at phenomenal rates, a half a billion pieces of software (largely third party) sold from 2010 onward with the Wii, and that was after the console hardware sales had cooled off significantly from its hottest rate in 2008.

Nintendo has a long history of high selling games that are quirkier and/or great as local multiplayer titles. If you're coming up with a high fidelity game about cowboys in some historical US setting, that's a very weak pitch - it's not likely many Nintendo fans are going to be as interested as, say, squid people firing ink all over the place and at each other in order to take out opponents and acquire territory.

Graphics matter, but in a different way. Nintendo fans generally don't care as much about the fidelity of graphics so much as the artistic appeal; that's why you have pretty looking 8-bit games doing so well when higher fidelity games are available. While Nintendo is the clear master here, other game creators with similar style find that their titles sell best on Nintendo platforms.

Third party games like what? Multi-platform third party games with high production value that would be expensive to port? Because the argument is about  - "big games". Not the hundreds of third party shovel ware third party titles that flooded the Wii's library, that individually had mediocre to poor sales but when combined added up millions. Individual, high production, multi-platform titles, in general, never sold very well, and again, that's what this thread is about. Not Mario and Sonic at the Olympics or Boom Blox.

If you're going to say that a game like Red Dead Redemption 2 doesn't appeal to as many Nintendo fans as it does fans on other platforms, and thus it's unsurprising why these games aren't appearing on the Switch, then you're really not arguing against me, are you?

And it's a testament to how terrible the AAA third party devs are when their market researched formulaic games got stomped by smaller, yet more creative and experimental, studios who released "shovelware" type games expanding the scope of what a video game could be, and finding success; while the AAA studios fail with their big budgets and market researched formulas.



I describe myself as a little dose of toxic masculinity.