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Miyamotoo said:
potato_hamster said:

Wii U total sales:  ~14 million

Retail sales:
Mario Kart 8:  7.7M
New Super Mario Bros U: 5.6M
Super Smash Bros. U: 5.1M
Splatoon: 4.7M

Switch total sales: ~20M

Retail Sales:
Mario Odyssey: 10M
Mario Kart 8 Deluxe: 9.2M
Breath of the Wild: 7.8M
Spatoon 2: 6M

Using the userbase as an excuse why games aren't selling as well on a Nintendo platform as they would on others is complete nonsense. Nintendo has continuously demonstrated that you don't need a huge userbase to have huge sales.

It's not excuse it totally valid and logical point, how much those games will sell when Switch has install base for 40-50m, or 80m like PS4? Comparing sales of games on one platform that has 4x bigger install base than other currently, dont make sense, in that case attach rate makes much more sense.

 If that''s the case, why are GTA V sales higher on PS4 than they are on PS3, even though it's been out for PS3 longer and PS3 still has a larger install base? Or why did Last of us remastered sell more than the original PS3 version despite the much lower install base on release? Or why did Super Mario Galaxy 2 sell 4 million copies less than Super Mario Galaxy even though the install base for Wii was higher for the SMG2 release?

Ohh right, it's because install base only limits the maximum amount of games you can sell, not the ability to sell a high number. Nintendo can not sell another Switch for an entire year and still have millions and millions of Super Mario Odyssey sales to existing Switch owners who have not yet bought it.