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GoOnKid said:
potato_hamster said:

All you mean Nintendo's policy of price-gouging third parties and limiting the number of titles they could release on NES/SNES per year while not limiting the number of titles they published themselves? Or maybe it was when they started to censor what kind of content third party developers could publish on their platform to a point where Mortal Kombat games couldn't even feature blood? Those kinds of things Nintendo thought they could get away with when they were the only real option. Is that the kind of "bias against Nintendo" you're referring to? And it's not like it got any better from there. Just look into Nintendo's history with Argonaut games.

Third parties never liked working with Nintendo, they've always been by far the most difficult to work, the most anal about shit that really doesn't matter. Getting a game certified by Nintendo was like pulling teeth. Third parties worked with Nintendo for the NES because they had little other choice. it was the only real viable platform at the time. But when other first parties like Sega, Sony and Microsoft gave third parties viable options to work with, third parties didn't have to put up with Nintendo's shit anymore, so they didn't. It's taken over 20 years, but Nintendo's finally started to lighten up and be more willing to work with third parties, but you know, it's a bit late.

TL;DR Nintendo were giant dicks and no one wanted to work with them, not the other way around.

That was 30 years ago. How is it nowadays? Genuine question, as I'm no developer. I look at it from the consumer perspective and I see nothing of that stuff from the past anymore.

I haven't been a developer myself for a couple years. In the decade plus I had to work with Nintendo (Wii/Wii U/DS/3DS era) they were horrible. Developer tools were head and shoulders below anyone else, with such a limited feature set it wasn't even funny. Support for those tools was equally as bad. Certification was spent with Nintendo nitpicking the smallest detail of anything that referenced a Nintendo console or control to a point where they often submitted an issue that some text or an icon needed to be changed only to later submit another issue that the new change was wrong and would often be solved by reverting back to the previous asset. I cannot stress how frustrating it was to deal with them, but hey, the Wii and DS were hot shit consoles so we put up with it to get out games out there and into that audience. Wii U on the other hand? Nintendo was just as bad on every front. They listened to none of our feedback, the console was selling like shit, so it was very very easy to justify dropping the Wii U as a development platform. It just wasn't worth it.