| KBG29 said: ARM and Underpowered. AAA games are built for X86. So not only do they have to downgrade, but they have to completely rewrite the game for ARM. Switch is capable of running anything on PS4 and XBO with reduced fidelity, but the chances of turning a profit are slim. Had Nintendo went with X86, they would be getting a lot more titles. Unfortunately, at the time there were no good X86 options. Sony and Microsoft are set if they want to compete with Switch in the future, because Ryzen is incredibly scalable. |
No. They don't have to completely rewrite the game. They might need to completely rewrite the engine, and adapt the game to work with lower capabilities. This means things like scaling back audio quality, simplifying 3D models, reducing texture qualities, reducing complexity of animations, rendering effects etc. It has nothing to do with "how scalable" the architecture is and everything to do with how well optimized a game and its engine are. The more "to the metal" you develop your game to operate at to optimize performance, the more you need to undo to make the game/engine more compatible with other hardware configurations.







