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This statement is still very much true. The Switch is hitting a roadblock on power. Games are having to be extremely savvy just to get a port on the system. Many games are not on entirely on the cart, and require massive updates to have the game function at all. This is not a Day One update, this is the games are too big to fit on these proprietary carts, think Spyro Trilogy issue but worse because BluRays are cheaper. The system is hitting power road blocks you usually don't see till a system is winding down, 4/5th year. While the Switch has already seen better 3rd Party support than the WiiU, I suspect that well will run dry pretty soon, unless they come out with a more powerful version.

I will say that Nintendo has a certain perspective though that is true and more 3rd Party Devs realize it. Power doesn't make a good game, creative developers do. Nintendo has NEVER prided on raw power. They create their consoles based on the idea of what kind of experience they can craft. By this point, we should be realizing the shrinking returns on Bleeding Edge visual games and the return of the low poly pure fun experience. Hyper realism doesn't make Crysis sell any better. Fortnite reigns supreme in the gaming industry right now and it could be done on PS360. Minecraft is one of the best selling games of all time and looks like 20 year old voxel game. Our Nostalgia driven era pines to go back to basics.

I think the gaming industry is about to hit a glass ceiling on how much longer pixel ratio can be used as a selling point of superiority. What happens when we finally achieve complete photo realism? Are the games then better? Is the amount of time and effort put into achieving this kind of goal even worth it financially? The Switch may be underpowered.....but we are also reaching a time where hardware prowess doesn't matter.



      

      

      

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