Wyrdness said:
That's one layer of BOTW another layer is shown in the video Curl posted in the Nindomination thread (embedded below) where even a year and a half after the game's release people are still creating new tricks to use in the game and they are practical as well, most open world games you don't really see this. The game doesn't tell about these tricks they're just there in the game as a result of the open free mechanics so the result is a bit like Melee where all these mechanics can be played off each other to create tricks for open play, it's not just an open world sandbox it's oddly enough a sandbox for game mechanics as well.
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Was just coming here to post this, thanks for saving me the hassle.
The fact that people are still figuring out new interactions and possibilities in the game's physics engine this long after release says a lot about the game's depth and sophistication. Heck, there are even multiple different flying machines people have built, from rafts carried by Octo Balloons to the old Mine Cart + Metal Crate + Magnesis trick. People have even made speed boats by wedging a sword against the mast with Magnesis and using it to push the boat forwards.
I think dismissing this complexity as just "fucking around" or "pointless" misses a big part of the whole point of BOTW; to blaze your own path through the world, to explore and discover. It's a game that truly lives by the old adage "it's about the journey, not the destination". It's not supposed to be a sprint to the end goal of toppling Ganon, learning how the game's living, breathing world works through experimentation is just as core to the gameplay as beating shrines and guardian beasts.








