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the-pi-guy said:
potato_hamster said:

It doesn't seem a bit strange to you that Oculus is releasing two stand alone VR headsets within a year of each other

Not particularly.  The Oculus Go basically replaces GearVR, and Oculus Quest is the stand alone they've been working on, since basically the Rift was launched.  

Additionally, stand alone is the easiest way to make a wireless headset.

potato_hamster said:

No, I don't think VR will ever be mainstream. I've always seen at as a niche experience. It's incredibly appealing to VR enthusiasts and not really worth it for everyone else.  Most gamers spend less than $200 on their game consoles. I just don't see it ever being worth the price tag to those people.

That's the thing though, the price will drop pretty substantially over the next 10 years.  A headset that beats out the PSVR in 10 years, could easily cost $50.  

How does the Oculus Go replace something Samsung gives away for free with their smartphones, and requires a smartphone to use?

The easiest way to make a wireless headset is to make it self contained? Why? How is developing a processing solution capable of playing and rendering entire games + VR video output + location and motion tracking easier than developing a processing solution that at most has to manage the location and motion tracking and can offload the rest to a games console/PC?

What makes you think A VR headset will cost significantly less than it will 10 years from now? For example. Game controllers: A PS controller when it was released in 1994 was about $19.99, maybe $29.99. I can't remember. Now controllers have evolved, they've gotten more complicated, they're far more advanced, have far more features, and now a basic PS4 controller is $59.99-$64.99 By your logic, they should cost about $5 today, shouldn't they?