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the-pi-guy said:
potato_hamster said:

1.)And yet, somehow the VR industry keeps missing projections by large margins. Remember, it was projected to be have $162 Billion in revenue by 2020. Last year they reevaluated and projected it to reach just 51 Billion in revenue by 2020. That's not good.

2.) How can we possible be "in the first gen" when they've been making home VR headsets since the 90's and there's been multiple iterations of VR headsets from Sony, HTC, and Oculus? Is it one of those things where we say "its still first gen" as an excuse for it's mediocre performance? Will it be "first gen" for the next 30 years or something?

1.)

People keep getting shocked that an expensive medium with few reasons to own it, isn't selling well.  Oculus Rift costs $400, not to mention the hardware to run it.  Vive is still $500.  

PSVR is $500 to get everything and the most mainstream thing on it is a game from 7 years ago.  

2.) Todd Howard's words not mine.  I'm not going to play the semantics game of "we have had VR for decades and it never succeeded, and it won't now."  

1) Price is one of the main reasons why VR "isn't there yet". How come you didn't mention the Oculus Go? People are literally arguing it's a better experience than PSVR and it's a standalone unit that costs $200. It came out of the gate decently selling about 200K units in the first month, but sales appeared to have declined steadily every single month since.Industry-wide, sales from January to July were down 30% year on year. This is an industry that's on the verge of mass appeal?

I mean, It's pretty common to bring up iPhone/Smartphones as a parallel, but I don't ever remember iPhone or smartphone sales dropping 30% year over year.... do you?

2) I don't care if it's Howard's words or yours. If you're quoting him positively as you did, you stand by what he's saying. If you're not willing to stand by an argument you're making, why make it?


Last edited by potato_hamster - on 09 October 2018