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Ganoncrotch said:

Just in relation to the figures for consoles vs PC , say if 1 in 5 ps4s sold are pro models and we have around 5m it so x1x's that means you have around 20m console gamers who've got hardware which can reach 4k in some titles albeit with concessions (but don't be living in fantasy Land that those who are rendering in 4k on the PC are all on ultra settings/60fps please) 

 

But my point is if it was 20m consoles capable of it, but 1.3% if PC's then to get 20m pcs using that % it would require steam/gaming PCs numbering into the billions, around 1.6b if my math is correct. It's just that such a low % at 4k means for their to be multiple millions it sends the other side of the scale insanely high. 

Well, a lot more than 1.3 percent of PCs are capable of rendering 4K in some titles with concessions. Around 30% of the Steam users, so at least 60 million PCs (any PC with a 970/1060/290/480/580 GPU or above).

Also we don't have a clue how many PS4 Pros are out there. Every PS4 sold before the launch of the Pro model obviously was no Pro model, less than 40 millions PS4s were sold since the Pro launch.

So the majority of PS4 sales since that date would have to be Pro models to reach 20 millions by now.

I seriously doubt that, otherwise Sony would boast about the Pro numbersnumbers every chance they get. The same goes for the Xbox One X numbers.

Last edited by Conina - on 03 October 2018