By using this site, you agree to our Privacy Policy and our Terms of Use. Close

You've got it backwards.  The Wii U tried too hard to recapture the casuals that made the Wii the smash hit that it was, while giving core Nintendo fans and core gamers in general very little reason to pick up the system for the first 18 months or so of its life.  It was a hybrid console that tried to have its cake and eat it too by attempting to satisfy core and casual gamers alike and ended up doing neither.

 We got retreads of Wii-era party games like Nintendo Land and Wii Party U / Wii Fit U, and gimped ports of 3rd party titles that were missing features and ran poorer than their PS360 counterparts in some cases, which were running on 6 and 7 year old hardware at the time.  It took 18-24 months just to get heavy hitters like Mario Kart and SSB on the console, when the previous console versions had already been out for over 6 years at the time.  There was no core 3D Mario or Zelda anywhere to be seen even though both were teased at E3 prior to launch.  All we got were HD ports of Wind Waker and NSMBU / SM3D World, and Zelda BotW got pushed back so much it ended up being a Switch launch title.

Nintendo thought they could rest on their laurels with the popularity of the Wii and simply recapture the magic by making a "Wii HD" with a tablet style controller, and it backfired spectacularly.  The Switch is everything the Wii U was promised to be but wasn't.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.