Wyrdness said:
Those tech demos are from over a year ago under a different approach, cry for one is over 3 years ago and was done on an engine that SE has since scrapped for the likes of UE4 you can't really use that as a basis as back then SE had a different outlook while today they're expanding their audience as much as they can for all their series I can easily see FFXVI being cross platform like how GTAV and Persona V operated. This is because clearly today's market is leading to a case where it is better to have wider reach with your games with a more grounded ambition then a blindly high ambition that limits the game. Even your example with RE7 could be ported to Switch, FF in Japan has heavily declined from rivalling DQ to shifting just 1m which although good numbers is a step down from prior games and the series has been on a downward slide and I bet that SE recognising this is a key reason why they launching this barrage of FF on the NS as they've seen Bravely Default and Octopath do well and realise they've been ignoring a goldmine in the userbase for the longest time with their games. |
I think your thinking Crystal Tools. That is the engine that SE dropped. Luminous Engine is the current engine SE is using. Its exclusively being used in FF15 and more than likely Tabata's new game. The reason why SE is using UE4 was because the designers of Luminous asked SE to not share it with anybody until they done with it testing it with 15. As for the rest of your post, read my response above :)