Slownenberg said:
"In the case of the first three examples, they are first party studios, because they are a part of Nintendo, they are 100% owned by them."...um what? You said I'm trying to argue that studios that are 100% owned by the console maker are 2nd party? uhhh yeah i don't think you read what I wrote. 1st party studios are owned by the console maker. 2nd party studios are ones in which a console maker has a significant enough ownership to be able to direct what platforms their games come out on or in some way have serious control over the direction of the studio through their significant ownership of it, or can also simply be they sign a contract to only make games on that company's systems. Basically they are bound to a console maker despite not being wholly owned by the console maker. 3rd party studios are not owned by a console maker in any significant amount so they have complete autonomy to make games for whatever platform they choose. Ubisoft is a third party developer. They collaborated with Nintendo on Mario + Rabbids. It's a game developed and published by a third party, therefore it is a third party game, but includes licenses from a console maker. Like how Soul Caliber 2 that came out on Gamecube was not a second party game simply because it had Link in it, that is just Nintendo allowing that third party to use their licensed character in their game, it doesn't magically make Soul Caliber a second party game, just like it doesn't magically make Mario + Rabbids a second party game. Your definition of "if you use a console maker's IP in the game it is a 2nd party game" would mean the Soul Caliber 2 was a 2nd party game. Sorry but that is just plain wrong. It would seem you don't even know what you thought was obvious to everyone. |
It seems that you didnt understand what i said.If second party games can only be, and I quote:
"2nd party studios are ones in which a console maker has a significant enough ownership to be able to direct what platforms their games come out on or in some way have serious control over the direction of the studio through their significant ownership of it, or can also simply be they sign a contract to only make games on that company's systems. Basically they are bound to a console maker despite not being wholly owned by the console maker."
How can Insomniac be independant and yet still makes games that are not only exclusive to a system, but are from IPs that are owned by other companies, like Ratchet and Clank?Or the most recent example Spiderman, which is exclusive to PS4 but the right for the game lies with Marvel?(I think, correct me on this if Im wrong).Not only that, but Insomniac went to create an exclusive game for XBox by the name of Sunset Overdrive, which MS owns the IP.Yet they still maintained their independance, and can develop games for whatever platform they wish.The answer?Because second party games can be contract based, in the sense that a developer can be hired to develop one game for that system/company and after that, have no more obligations with that said system/company.Simple as that.There are obviously more examples out there, though Im not really in the mood to search for them.
And to give you a reference, yet again, of what a third party exclusive would be: ZombiU was a thrid party exclusive, because Nintendo had zero ownership over the game, so much so that it released on several systems.Same for Insane Trilogy.Octopath Traveler is probably on the same boat.Square, if he does wish, could release on other systems.Thgird party games are free from the schackles of a system.Second Party games arent.
Oh and I mentioned Monolith, Inteligent systems and Retro because people keep mistaking them for second party developers, which they arent.Though that you wouldnt be able to differenciate them from first party studios, so I though to include them in your example.
So with those things said, we arrive on the conclusion that, by this point in time, I have written over three times already: Ubisot is a third party developer, but for Kingdom Battle, they signed a contract to make a game exclusive to the Switch, due to the use of the Mario IP, whcih in turn made the game a second party game, even if the studio is not owned, not even a tiny bit, by Nintendo.Its as simple as that.I cant see how thats confusing, really.Shouldnt be surprised really, with all the definitions people have added to the word exclusive....
And dont confuse having extra content with having a game built around an IP.Your Soul Calibur example does not fit in the second party category simply because that content is the equivalent of an DLC.Hell, its not even that.Its more like a small update to add some costumes.Its like the Diablo 3 port to the Switch.The game itself revolves around the Diablo 3 IP.But it just so happens to have a little bonus.Kingdom Battle revolves mostly around the Mario IP, and thus it is linked to Nintendo by default, making it a second party game.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1







