By using this site, you agree to our Privacy Policy and our Terms of Use. Close

ehh... this really isn't indicative of anything really. At least not with the information given. It heavily depends on things like development team size, team experience, whether systems and assets have to be heavily modified to work on the hardware with stability and at the desired framerate, how adaptable the code code is...

all kinds of things. The truth is, every project is different.