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Kyuu said:

curl-6 said:

Meh, the game's sales weren't all that great even on PS4/Xbone, plus this port was nearly a year late.

It's a shame cos the game itself is quite good, but it was pretty easy to foresee that it wasn't going to chart well.

Tales of Graces F (PS3) was a late port, it outsold the Wii version 2:1 in Japan (Namco didn't even bother localizing the Wii version)
Rise of the Tomb Raider (PS4) comfortably outsold the X1 version.
Monster Hunter World-PC (not a great port) is apparently pulling PS4-like numbers in the west.
Doom VFR (a late and crappy "PSVR" port) also just outsold Doom Switch according to VGC.

Granted, being a late port can have a significant effect on sales. But that alone doesn't explain the tiny 32k. Looks like unless said game belongs to Nintendo, "portability" wouldn't really do much to entice re-buying (Assuming Switch fans actually bought Wofenstein 2 on PS4/X1.. which is a pretty strange thing to do if you care about Switch's portability and third party future)

Wolf 2 isn't any of those games.

At any rate, most Switch owners have a PS4/Xbone/PC and so had 8 long months to pick up Wolf 2 for those systems if they really wanted it. Plus the base game itself was marred by controversy, and the port caught some flak for its drastic resolution cutbacks and the fact they make you download half the game instead of putting it all on the cart.