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curl-6 said:
zorg1000 said:

Well why has Switch remained at ~50k/week in Japan for the last month without major sellers when it was doing in the mid 30s-low 40s for most of the Spring?

Momentum is high from the really solid & diverse lineup from mid June-mid July. Fortnite, Paladins, Hollow Knight, Mario Tennis, Minecraft, Lego Incredibles, Crash, Wolfenstein, Ys, Octopath, Shining Resonance & Captain Toad all released between June 12-July 14.

Thats a really great lineup for a 5 week stretch and includes games from many genres that appeal to various demographics. That combined with the evergreen titles that keep moving hardware can potentially keep sales stable for the coming weeks.

Japan is one thing, the world is another. Switch jumped up over 200k with the breakout success of Octopath, but that boost won't last forever.

No, Switch jumped up over 200k during the week of E3, and has remained above that number in all but one week since. VGChartz did not reflect this until the NPD numbers for June were released, which is when everyone realized that Swtich was actually tracking 40% higher than we originally thought in the US. This coincides with increased momentum in Japan: Look at this graph of Media Create data to see the increased baseline starting with week 24, E3 week.

http://gamrconnect.vgchartz.com/post.php?id=8867085

Since the sales rate in Japan has remained stable since the middle of June, it's not a stretch to assume that the same holds true for the rest of the world, considering we have solid data showing Japan's sales moving in tandem with sales in the US.

Last edited by StarDoor - on 15 August 2018