Because it's a more core centric Nintendo platform and Nintendo's fan base is getting older, and older people have more disposable income than kids. That opens the door for a broader variety of content to do better. Things like FIFA for example are doing alright on Switch.
To be honest too, there were 3rd party successes on the N64. Things like Turok 1/2 both sold over a million copies, Star Wars: Rogue Squadron was over a million, San Fransico Rush and NFL Quarterback Club (not even a good game), WCW Ntiro sold over a million, even South Park 64 I believe sold over a million. So Switch maybe is just a normalization from the Wii/DS era where the systems were flooded with a bunch of shovelware in large part from 3rd parties chasing the Wii Sports/Brain Training fads.
Switch is the first Nintendo system that doesn't rely heavily on casuals and doesn't look like a child's toy since the N64, but unlike the N64, cartridges aren't nearly as restrictive anymore. If the N64 had the option for even 200MB cartridges (1/3 a CD) at a reasonable cost it would've gotten way more dev support. Today you can do 16-32GB games for a reasonable cost and next year 64GB cards will be available, not to mention today you have the ability to have game data in download patches via the internet, something impossible during the N64 days.
Last edited by Soundwave - on 10 August 2018






