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Shiken said:
The WiiU was a console that was geared to hardcore gamers, but marketed for casuals. They thought everyone who bought a Wii would also get a WiiU, so they made a lot of games that hit a middle ground. Not too casual, but not hardcore either. After the failure of the WiiU for multiple reasons, they geared the Switch mainly for core gamers seeing how it is the core gamers that are always buying new tech, not casuals.

As you said, there were a few hardcore titles like Xenoblade X, BotW, and Bayonetta for the fans that wanted them, but I think they were leaning on 3rd parties to satisfy the needs of the more hardcore audience. When support fell out, so did any chance they had for success.

This time around things are different. AAA games are still missing from 3rd parties sure, but Indies and AA games more than satisfy the itch for 3rd party games for the most part. The big difference is games like BotW, Splatoon 2, Bayo 1,2,3, Prime 4, Smash, Xenoblade, Fire Emblem etc being more geared in depth for the core audience. This give the Switch identity outside of a machine that plays AA games and indies, and makes it a device truly worth having.

Switch is no less aimed at casuals than other Nintendo consoles. It's just that the Switch is versatile enough to appeal to a diverse range of consumers. Half the games you listed, BotW, Splatoon 2, Smash Bros. are as much casual games as they are core games.