TheMisterManGuy said:
I'm not saying Nintendo planed to leave 2018 the way it is. What I'm saying is that they weren't really working on anything that could make a 2018 release outside Labo. Their main priority was making 2017 the best it could possibly be. Besides, Nintendo has external partners to fall back on, and Smash Bros. and Pokemon will make up for EPD's comparatively low output, until their next batch of titles are ready. Anyway regarding ARMS discussion, okay, so forum discussions are limited. But the game still has a loyal and active player-base, which means it still has a following. It's even getting a comic book next year. Like I said, it wasn't a breakout megahit, but it's still a solid success that warrants a sequel. |
External partners and outsourcing do help a lot, yeah, but you still have to be careful how you allocate your flagship teams when you're a first party with the weight of selling your system almost entirely on your shoulders; its not like MS or Sony where they can lean on third parties to do a lot of the heavy lifting.
Just how big is this "loyal player base" though? It's all well and good to have a small following of passionate enthusiasts, but to attain lasting success takes more than that.
Look, I know you really want an ARMS 2; there are a lot of games I'd love a sequel to as well, but unfortunately things don't always work out the way we want. I'd give my right arm for The Last Story 2 for Switch, but I doubt it will ever happen. Who knows, maybe they will make an ARMS 2, stranger things have happened. I'm just trying to look at things from a business point of view.








