TheMisterManGuy said:
And again, 2018 is not the result of lacking resources, it's the result of not really planning much for 2018 internally. Nintendo's shown that they can release a consistent stream of in-house titles in a single year on Switch. 2018 is comparatively bare because Nintendo didn't have much in development that could make a 2018 release, as most of the later Switch games began development after the console's launch. Besides, as I mentioned, the vast majority of Nintendo's in-house titles are made with small teams, so how much staff are they really taking up? 30-50 people out of what, 700+ developers? And are you really going to use two niche fourms to try and prove ARMS is dead? The ARMS sub-reddit, YouTube, and more general Nintendo or gaming discussions are far more accurate of the game's player base, and it's still got a loyal following. |
No publisher plans to leave gaps in their lineup if they can avoid it. If they could keep putting out big games through 2018, they would have, naturally.
Gamespot ain't niche, and ARMS discussion is effectively dead on Nintendo forums too:
http://www.nintendolife.com/forums/nintendo-switch
http://www.ign.com/boards/forums/nintendo-lobby.80041/
Heck, even right here on VGChartz, where we have a thriving Nintendo community, yours is the first ARMS topic on the Nintendo forum since May:
http://gamrconnect.vgchartz.com/board.php?id=4








