TheMisterManGuy said:
Of course, the concept needs internal logic and has to be something that consumers can enjoy too. But my point is that Nintendo doesn't kill an IP just because it's not the next Mario or Splatoon. ARMS sold 2 million copies, and made a nice profit considering its modest budget. It didn't blow away Nintendo's expectations, but it did as well as they wanted it to, thus If Yabuki ever wants to do a sequel, Nintendo will most likely let him. Nintendo is a very profit-driven company, but not really in a scummy EA or Activision (for the most part anyway). They're willing to peruse anything so long as it makes money and the consumer likes it, especially more so now since they already have a staple of guaranteed mega-hit properties. |
They're in a difficult position though, where they are responsible for pretty much single handedly drive hardware sales because unlike Sony and MS they can't rely on third parties to do a lot of the heavy lifting for them. As such, there is immense pressure on EPD to produce games that sell gangbusters and move consoles. Under these circumstances, committing one of their flagship teams to make a sequel to a game that sold only modestly and didn't shift hardware is unwise.