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curl-6 said:
TheMisterManGuy said:

If Nintendo was a small indie developer with only 30 available employees at once, you'd have a point. But we're talking about a major developer with hundreds of developers and nearly a dozen internal teams at their disposal. They can do both ARMS and Mario Kart at the same time. 

Nintendo are not really that big. This year, the only games EPD have put out so far are Labo, Sushi Striker, Warioware Gold, and Dragalia Lost, all low budget products, one indie tier, one a port of a Wii U party game, and one an iOS title, and nothing big since Mario Odyssey last October. Their resources and manpower are quite limited.

I'd say that has more to do with Nintendo not really deciding on what Switch's post launch year would be yet internally. Anything EPD was working on prior to the Switch's launch was strictly for the console's first year, and new titles green-lit afterward were only done once the console became a success. As Nintendo likes to take their time with games, next year will be when more big EPD projects come out, same for 2020 onward. So in a way, you're correct that Nintendo burned through a lot of their resources, but that's because they were entirely focused on making the Switch's first year the best it could possibly be. That included getting BotW and Odyssey out complete and on time.