curl-6 said:
Nintendo does make nonsensical choices sometimes and I'm not ruling out them doing so here, but from a logical point of view, imagine you're a first party publisher with a limited amount of manpower. Do you commit one of your flagship teams to a sequel to a game that sold around 3m lifetime and fizzled out within a year, or a much bigger project with vastly more potential? |
Nintendo has 11 in-house teams that work on multiple games at once. It's not like they can only choose one game at a time, so they can both grow the ARMS IP, as well as prepare the next Mario Kart entry as well. So to answer your question, Why not both?







