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AngryLittleAlchemist said:
Jumpin said:

Metroid Prime (I didn't want to touch this because I had issues, but they weren't so much because the game felt rushed, but I wrote something that turned into a rant and it seems a shame to throw it away now! =P) - this was one of the most frustrating because all around I kept hearing how amazing this game was; but I couldn't get into it - it felt dry to me. The main reason I found myself dozy after minutes of play probably had to do with how lonely the game felt; there's lonely in a good "Silent Hill" type way, but this wasn't it; I think the first person angle made the game feel devoid of even having a main character present - older Metroid games, even Metroid 2 on Gameboy, didn't have this feeling. I also had issues with the controls, I never got used to them (and I almost finished Metroid Prime, but got stuck on the final or one of the final bosses and couldn't be bothered to "git gud"); on controls, the aiming was tank like, the platforming also felt off and I found myself more surprised with how often it actually worked, and confused when similar actions sent me tumbling down. The visor mechanic was another issue, good on paper but really clunky when implemented: it was obtrusive switching back and forth for little things, and the issue was compounded by the fact that most of the scan points were redundant or pointless; the worst part about it is if you got sick of scanning redundant crap, you could miss a vital section of the game, and could be lost wandering around for HOURS until you picked up Gamefaqs and found out what you had to do; I can't tolerate games whose difficulty is based on the needle in a haystack to proceed approach (Wind Waker, Twilight Princess, Skyward Sword, I AM LOOKING AT YOU).

Ahhh, so this is why 1/3 of your posts are about how overrated Retro is and how much you hate them!

So I've made 2.4 thousand posts on the topic? Really? =)

But Metroid Prime is not my reason. That game is ancient and has no bearing on the current Retro studios; it was developed by the ex-Iguana staff who haven't worked at Retro in well over a decade.

If you do follow my thousands of "Retro is overrated" posts, then you'd know the reason I say Retro is overrated has next to nothing to do with Metroid Prime. It is pushback against those who continue to pretend that Retro is, in stark contrast to reality, Nintendo's strongest and most cutting-edge studio. In the last decade, Retro has released a couple of DKC platformers, neither of which lived up to the impact of the original DKCs; which dominated the mid-90s console scene. When looking at the biggest franchise rivals of DK in the SNES era: Mario, Zelda, and Final Fantasy - all of those franchises continue to be cutting edge while, in the hands of Retro, the Donkey Kong franchise languishes in throwback territory.



I describe myself as a little dose of toxic masculinity.