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I have no issue with this game being turn based like some others say. I very rarely buy games at full price though and this is definitely not one of them. It's ultimately the archaic game design that is the problem.

From what I'm hearing this game has a really high random encounter rate with a need to grind a lot to get past certain places, and with 8 or so different characters; jesus. There are ways to reduce the encounter rate, but then there's the issue of the need to grind so why turn the encounter rate down? It's a poor game design decision and ultimately a deal breaker for me and I'm sure many others not blinded by nostalgia who would just throw true game breakers like this under the rug. I have had my fill of high random encounter rate games and I tolerated them then, but no more; we're waaaay past this. It's sad that there are so many Japanese developers stuck in the past with horrible RNG/balancing issues for stuff like this. It's so simple to improve upon.



Lube Me Up