Mar1217 said:
1) If you just go exploring every dungeons (not just the main ones, there's also extra ones to explore) then you shouldn't be in a position to go grind. Actually your protagonist will probably be overleveled if you try to do everything before going into the 2nd Chapters section of the game. Though you must be willing to deviate from the path , if you go into a linear fashion, then yeah, you'll probably grind for no more than an hour. 2) There's no direct mean to do that, but you can unlock a character skill that permits to heavily decrease the encounter rate. I won't tell you which one :P |
That's what excessive grinding is though on your first point. Optional dungeons should remain optional. It's a huge game breaker now that we have reached 2018. This kind of archaic game design should have died out in the NES era. I just wish Japanese rpg game developers realized by now of all times that maybe people don't want to spend every waking hour playing the game walking 5 steps encounter, walking 5 steps encounter etc. Yeah there might be a way to reduce the encounter rate, but if it's necessary to grind to get past certain areas then why bother reducing the encounter rate?
Lube Me Up







