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Mar1217 said:
Jumpin said:

Your argument is easily disproven by the fact that the same thing isn't being said about Mario Odyssey, Xenoblade, Breath of the Wild, and a large number of other games.

No one is complaining that Switch games are too much, they're complaining that this particular low-fidelity game is too much. Since low-fidelity titles are nearly always priced much lower, this is a valid criticism.

I heard many people complain over the short the campaign of Mario Odyssey which in turn made them question if it was worth the 80$ 

And seriously ?! A high-end stylised JRPG called low-fidelity game ? On the basis of what ?  Don't mask your opinion on the basis of critism.

What about Octopath makes it high-end? Quality of art and sprites? Neither of those disqualify it from being called low fidelity. I think Octopath is worth $60 because I'll pay just about anything for high quality JRPGs. That said, it's not a hard argument to make that it should be priced differently. Much like I Am Setsuna and Lost Sphear, it should have been priced differently from an $60 game.

Shaunodon said:
Jumpin said:

I don't recall anyone complaining about Odyssey's price. But even if this is true, then you have also provided a valid reason as to why some people would complain, and therefore have a self-defeating argument.

Secondly, high fidelity does NOT refer to the level of stylization, it refers to games that are using cutting edge graphical technology that typically require a large expense to implement. So, Octopath Traveler would have been high-fidelity maybe in 1998, but not so much in 2018, it's nowhere near cutting edge.

(0:21) "Exclusive to Switch, it takes the traditional top down style of SNES greats like FFVI and blends it with the cutting edge rendering techniques of Unreal Engine 4."

I don't see how this helps your argument. Game is beautiful, but it's clearly not pushing any boundaries. They went with style over fidelity. That's ok. At full price, it's going to be compared to other $60 games, regardless of length.



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