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nemo37 said:

It is also easy to infer that the games are inferior and such when you dismiss the central tenant of the system which is its portability, which is a key reason why people are buying the system.

I generally agree and bought several times the Vita version or iPad version of a game instead of the PS3/PS4/PC version. Mostly visual novels (Steins;Gate, Danganronpa, Zero Escape series) and point&click adventures with minor graphic and input differences to the "big" versions, but also Dragon's Crown, Final Fantasy X/X-2, MGS 2+3 HD, Hyperdimension Neptunia, Atelier series and Shantae: Half-Genie Heroes.

On the other hand some people here have propagated the second screen advantages of the Wii U for years as central tenant of the system... and now the same people are begging for Wii U ports to the Switch where they don't have a second screen in these games.

I personally love the option to play games on the go. If the graphical difference and the price difference to the other versions are benign, I tend to buy the Switch version (f.e. indie games like Agatha Knife, Snake Pass, The Long Reach, Goetia and Thimbleweed Park). I was also going to buy the Switch versions of Owlboy, Nights in the Woods, Darkside Detective, A Hat in Time, but I already got the PC versions in Humble monthly bundles or from my secret Santa (sometimes even before the release of the Switch version).

I don't need AAA-ports with huge downgrades (for double/triple the price of the other versions) on the Switch since I have more than enough good games to play on the go already: AAA-games from Nintendo and AA-games from Nintendo and great indie games; also a huge backlog of Vita games and 3DS games. If these AAA-ports are in the bargain bin in a few years I may double-dip.