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Wyrdness said:
Ganoncrotch said:

Yes!

 

As for the OP though, Would you really consider the inclusion of BoTW and Twilight Princess, they are good games and did launch with the systems they're on... but they're also both ports of the works on the last generation machine for many years, Twilight Princess I would more see as the send off to the amazing GC and the same really with BoTW on the WiiU sure those games likely sold more units on the new gen machines at the time but still they're ports of previous gen games.

Mario 64 on the other hand was built from the ground up for the N64, the graphics, sound, stages and even controls of the game were all built around the system. (look at Twilight Princess again on the Wii.... the whole game is played in mirror mode on the Wii because the original game has Link left handed which wouldn't work for the majority of gamers on the Wii so the game as a whole was hit with a mirror to go onto that system)

Mario 64 was originally in development for the SNES as Super Mario FX and as the name implied it was going to use the FX chip in the cartridge it was moved to N64 as development dragged on so it wasn't a ground up game as you think. Even the Bowser assault course levels in M64 were already up and running before it was an N64 game.

https://youtu.be/mbMKdIYjZGc?t=3m17s

Wasn't even passed pre production of "Mario in 3d would be cool" Unless you have a source to the stages of Mario 64 actually working on a Super Nintendo I mean... you are talking about a machine which is 45times less capable from a cpu point of view and near infinitely in a ram/gpu comparison.

Super Mario FX

Mario chip... or the Super FX chip

https://en.wikipedia.org/wiki/Super_Mario_64#Development

"More than five years prior to the release of Super Mario 64, producer and director Shigeru Miyamoto conceived a 3D Mario design, while also working on the SNES game Star Fox, developed by Nintendo along with Argonaut Software. He considered using the Super FX chip to develop a SNES game which would have been called Super Mario FX, with gameplay based on "an entire world in miniature, like miniature trains".[26] Instead, he eventually reformulated the 3D Mario idea for the Nintendo 64 - not due to the next generation console's substantially greater power, but because its controller has more buttons for gameplay.[14][27] According to former Argonaut engineer Dylan Cuthbert, no game titled Super Mario FX had ever entered development, but rather "Super Mario FX" was the internal code name of the Super FX chip itself."

Last edited by Ganoncrotch - on 06 July 2018

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