Miyamotoo said:
What you wrote don't have anything with my logic, 3DS has 240p resolution and games are made to work in that resolution, Switch has 720p resolution and games are made to work at 720p or lower resolution, dont forget that majority of all Switch games in portable mode actually runs at 720p. Thats a point, in that way Nintendo and 3rd party would need to patch every game to work at higher resolution if that is actually possible (because maybe even New 3DS doesn't have enough strength to run games at 480p). |
I elaborated in previous posts. The New 3DS was underpowered, it was a missed opportunity.
"I'm critical of the New 3DS for two reasons. The resolution should have been increased, make it a glorious 480p platform. Also, the GPU/CPU should have seen a significant boost, so it could easily handle some Wii ports. Maybe that would have also meant more support."
I'm saying the New 3DS should have been equipped with a more powerful GPU/CPU capable of running 480p. For example, Xenoblade on New 3DS has a lower resolution and scaled back visuals. If the new 3DS could do 480p and had more power, it could have been able to run the game at par with Wii.
For comparison sake, I'm saying the New 3DS (Nintendo's 2015 portable specs) should have been closer to a Vita (Sony's 2011 portable specs). For something called new... it felt old at launch.
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