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Pyro as Bill said:
 

Crash isn't hard. It's cheap like Flappy Bird.

Flappy Bird? Really? That's a fair comparison? You make Crash sound like the most boring franchise ever conceived.

Acevil said:

Honestly Crash is pretty easy, only few levels actually present some challenge. DKC franchise is much more harder than that, and that is excluding all the bonuses stages, which I would consider in the hard category.

Now to think about it, the hardest part of Crash was the really bad controls for the first one, which I get would be annoying, since it really isn't on you. 

While I don't exactly find the classic Crash trilogy excessively difficult, I don't know if I'd say that Crash is "pretty easy" or has "really bad controls" either. I'd say that it's a platforming trilogy of average difficulty for me as someone who came out of a time when linear platforming games were really the dominant and most popular genre (okay Crash Bandicoot Warped is easy, I'll give you that), and I would say that the trilogy features responsive controls; especially if you use a control stick like we do nowadays.

I mean if I have to come up with a complaint, it would be that, especially as the franchise went on (like with Crash Bandicoot Warped, for example), the Crash games sometimes got lazy and recoursed to just throwing more enemies at you rather than consistently designing their stages themselves in a way that's increasingly challenging and smart.