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John2290 said:
Nautilus said:

The problem I have with this reasoning is that they probably could have ported MHW to the Switch if they really wanted.Yes yes, Im not a developer and yes, Im not that tech savvy, but Wolfenstein II just came out for the Switch, and it looks excellent for a machine that is underpowered.I mean, it looks almost as good as the other versions, even with its obvious shortcommings.

So while MHW is a different kind of game(more open design vs linear design) they really could have made an effort and do a great port that, while not running or looking as good as the other versions, would be more than playable.And it would run even better if the next game is made with the Switch in mind, in addition to the other versions.

I just think that, barring the engine being horribly uncompatible with the NVidia architecture, Switch is powerful enough for all this talk about "The Switch would hold back the game" to be a moot point.Barring games like Red Dead 2 which push graphics and everything to the absolute maximum, I dont think that argument has a place here at all.But hey, thats just my opinion.

Refer to my reply to Aurzen above, I forgot to multi tag you.

Yeah. It may be possible but it could affect the game at its core and hold back a sequel from improving on it..  which is probably already in development with specs agreed upon. Just be thankful switch is getting a new series. 

Aldo, do you think Horizon zero dawn could work pn a ps3 or BpTW on a wii? With graphics downgrade only... of course not. It's impossible.

But the point is, the Switch isnt nearly as weak as the Wii when compared to the other consoles(PS3 and X360).Its simply an unfair comparison.And with thrid parties proving time and time again, Switch can hold its weight around.Much like RE 7(stupid decision of making it a cloud version for the Switch), its more a matter of willingness than specs in my view)

Be thankful that MH is even comming.... lol Im not begging here.Im just saying that Capcom shouldnt be making stupid decisions.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1