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CGI-Quality said:
quickrick said:

I already said for me, i would like her to be a bit more serious show some fear sometimes. imo she acts like a average 14 year old, most 14 year olds have fear of being alone when they have no friends, loving parents or love interest. only thing  sh acts  like a average  14 year old with no fear, and that takes me out of terrifying world that supposed to be last of us, and i honestly think its the one thing games need to take it to the next level on, because its makes characters   more human, and make the story way more believable for me.

Continuing to repeat "for you" doesn't change the fact that you're on a public forum and people want to know why >>>>>YOU<<<<< said what you said. 

Now, to what matters, it is contradictory... You say "mo she acts like a average 14 year old, most 14 year olds have fear of being alone when they have no friends, loving parents or love interest" then say "sh acts  like a average  14 year old with no fear, and that takes me out of terrifying world that supposed to be last of us, and i honestly think its the one thing games need to take it to the next level on, because its makes characters   more human, and make the story way more believable for me". This issue here is we aren't dealing with an average 14-year-old girl, and unless you've lived through something like she has (which would be a first for any living human), then it doesn't make sense. So, the placement of expectation remains a head-scratcher, because you cannot relate to those immediate feelings. And, despite all that, saying she has "0 fear" is completely inaccurate. 

Will you make a good point, she lived through something where she thought she was dead 100%, so i guess that would explain it a bit, as for 0 fear comment, well maybe i over exaggerated, but she hardly shows any fear. Still i thought that could be handled way better for a survival game.