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Cerebralbore101 said:
Kai_Mao said:

But lets not disregard Pokemon Let's Go either. Its developed by Game Freak and directed by Junichi Masuda, one of the long-time care takers of the franchise as composer, producer, director, and programmer. Casual or not, its a big game and its not like its completely stripped of what it used to be. Heck, fans and non-fans alike have criticized the mainline games for staying mostly the same.

There's a surprising amount of things in the Let's Go games that just water the entire formula down too much for my tastes. 

1. No field battles.

This may wind up making the game terribly short. I welcome the removal of random encounters, and much prefer field-on enemies as popularized in Chrono Trigger. But throwing Pokeballs is no replacement for fighting wild Pokes. Which brings me to my next point... 

2. Capture mechanics from Pokemon Go.

Sorry, but throwing Pokeballs just isn't fun. One of the things that makes Poke'mon so much fun is building your Pokedex IMO. But if the core mechanic for doing so is bad, then that makes a lot of the game bad.

3. There's no breeding. 

1. A blessing in disguise? IMO, the most annoying thing about Pokémon is grinding pokemon battles in the wild. Hell, 99% of the nuzlocks you see online, the person tries to skip every wild encounter and only fights trainers. They still become over leveled.  What is so fun about wild battles? I never found them exciting. You just switch to a Pokémon that won't kill them, toss down a paralyze or something and then your tossing pokeballs. Formulaic boredom. Don't see this as any different, just cutting to the chase. Plus this game you see them in the wild, so you can SKIP the wild encounters instead of having to click run or use a repel.

2. Again, mechanic is not new. You had to throw pokeballs before, just had to do a tedious step beforehand and now you have to flick your wrist.