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KBG29 said:
Nice round up of info on the future of VR. Hopefully, with Rift 2, Vive 2, and PSVR2, we will reach the point of pick up and play. I feel like current tech is already strong enough to set the world on fire if it had the proper software backing, but it has become obvious that, that will not be the case.

The biggest drawbacks from me with PSVR hadrwarewise are;

1. Constantly needing to adjust the camera for seated and standing games.
2. Lack of Joy Sticks on the Move Controllers.
3. Inability to track controllers in 360 degrees.

If Sony can solve those problems, while doing the obvious;

-Wider Field of View
-Increased Pixel Density
-Smaller Lighter Headset
-Variable Depth of Field/Eye Tracking

Then PS5 and PSVR2 will be ready to expand VR to a wider market.


I really hope next gen headsets have the option for Wireless and Wired. I think having the wireless option will be key to getting some people to try it, but I would absolutely hate to be limited to the Image Qulaity and Response time issues of a Wireless headset.


Other than that we need games. We need GTA exclusive to VR. We need COD exclusive to VR. We need the major players to take on the role of progressing games to VR, while they let the indies and smaller pubs/devs take on traditional Controller/M&K and TV/Monitor games. I hope we see a good balance between VR and Retro games next gen. In the case of something like COD/Assasins Creed/Far Cry/Battlefield, have a VR exlusive title one year, with Retro the next. For something like Madden/MLB The Show/NBA 2K, make VR the main focus, drive players to VR in tournements, make VR were the money is. Then with first party we need Microsoft, Sony, and Nintendo to strike a good balance of studios working VR and studios working retro. Polyphony/Turn 10/Mario Kart should be VR focused, Guerrilla/343/Splatoon should be VR focused.

Every game next gen needs to, at the minimum, support VR from start to finish, even if it is just 360 degree headtracking, with traditional gameplay on a gamepad. There is no game that would not benifit from the wider field of view, next to zero input lag, and immersion that a head mounted display offers.

Almost two years later I am still incredibly excited about VR. It still gives me feelings I have not had since PS1/N64 about where we can go with the future of gaming. In many ways we have reached my expectations for Traditional Controllers and Displays in the last 20 years. Now I look to VR to do the same over the next 20 years. Just imagine where we will be with VR in 2040 if we see the same progression we have seen in games from PS1 to PS4. PS8 and PSVR5 will be freaking amazing!

You're still missing the biggest obstacle in VR. Price. VR needs to solve all of the problems you listed above, and -  be less than $300 including the system. Since the highest volume of consoles are sold consoles are sold when the console hits a price of around $500 or less, that doesn't leave much room for VR.  This means that a VR headset that is comfortable to use for the vast majority of users for hours has to pretty much be the same price as a PS4 or X1 controller. Is that happening in the next generation or so? I highly doubt it.

Your suggestions for VR games is laughable. IF VR needs to be effectively forced onto users to gain mass acceptance, then it's not ready for the mainstream. Making a VR exclusive AAA mainline game is very clearly and obviously just a great way to light money on fire. If you make tournaments VR-mode only, thats a great way to ensure low tournament attendance. There is zero incentive for any franchise to eat the shit sandwich of going VR exclusive on any game that is that typically makes buckets of cash. None of those studios should be VR focused, they should be "making the best, most enjoyable game possible focused". In industry has clearly dictated that at this time that does not involve VR in any way, shape or form.

Also, it;s pretty ignorant calling non-VR video games "retro", considering PSVR headset sales appears to have decreased year over year so far. PSVR sales this year have been so bad that Sony has started obfuscating its sales with other products in its annual sales reports. VR is dwindling at the moment, not flourishing. And please, spare me any arguments mentioning how much VR was mentioned in Sony's E3 conference, because I'll just remind you how much the Vita was mentioned in last year's conference.