Pemalite said:
Crysis 1 was already pushing past the high-end PC's even in 2007, it was a game that crippled high-end rigs for years, so of course they would have had to make a few cutbacks to allow the game to scale downwards.
I don't actually disagree with that. But PC's are so far ahead of consoles on a technical level it is pretty staggering, if a game was to leverage the PC in it's entirety... Then it simply won't be able to scale downwards to consoles without essentially remaking the game from the ground up again.
Crysis 1 on consoles was only possible for the reasons I iterated prior... And the game was indeed poorer for it.
And that is the reason why it was brutally shunned by the PC community. :P
Crysis 1 doesn't perform poorly because of poor optimization though as I iterated upon prior.
... Which is exactly my point. Eventually consoles released that caught up with the PC to a degree that made those games possible.
It is well known even during the early years of Diablo 3's development cycle that it was console-optimized.
It's not just GPU speed. It's memory capacity. It's bandwidth. It's CPU processing. |
Crysis didn't just scaling options, DF had examples of less demanding effects during gameplay (versus cutscenes) to reduce load. Therefore some effects were scaled back entirely even though this was a product designed for future specs as well.
Again, developers don't just make games for the highest end PCs. PC gaming is not synonymous with most powerful gaming devices, its a wide range of specs. Its unlikely a game would have to be entirely rebuilt to function on a console, unless the consoles specs are really low. For example numerous high end PC games worked on OG Xbox in the early 2000s with tweaks, as opposed to being rebuilt entirely. That includes games like Half Life 2 and Doom 3. The OG Xbox could handle the engines, but really struggled with large levels and assets. Doom 3 for example changes to the level design and lower quality assets, but that was the same engine.
Crysis 1 is also a game that didn't need to be rebuilt entirely for consoles, it was mostly tweaks and the updated Cryengine. I'm not arguing its the best way to experience Crysis 1, but a viable product.
We both agree on reasons Crysis 2 was poorly received by some. But as an FPS game, it was still better than most sold well.
I'd argue Crysis 2 was better optimized, more efficient, it also took advantage of more modern specs that weren't theoretical. There certainly was a focus on consoles but ambitious PC visuals were a huge priority and still looks impressive today.
But of all the 90s games you mentioned, Quake 1 was really the only game truly punching above consoles for years to come. It wasn't until Dreamcast that a console could easily handle Quake, but by then they pushed Quake 3 on Dreamcast and that was a respectable port that ran the actual engine. Hence, around 2000 the PC and console gap was getting smaller in the sense PC and console games were at least running the same engines.
I believe Blizzard's strategy has generally been make games that function well on a potato. Less barrier to entry means more potential players. Diablo 3 didn't just work well on consoles, it worked well on PCs that were below 7th gen consoles. Meanwhile there are arguments that Crysis 1's demanding requirements deterred people from buying that game.
The average PC audience focused game simply isn't pushing consoles out of the water in bandwidth, AI, etc. Its mostly in the GPU department and achieving higher frame rates, so visual fidelity and responsiveness. You may have examples of PC games that simply wouldn't work on consoles, I would simply argue its rare.
Last edited by Mr Puggsly - on 26 June 2018Recently Completed:
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