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CartBlanche said:
Medisti said:

What in the world are you on about. A good game is one where the gameplay evolves as it progresses and introduces new concepts. The Last of Us introduces everything in the first two hours and then side-steps with one-off sequences like the "tank," the sniper, the diner stealth part. It's window dressing to distract from the fact that no mechanics are expanded upon.

As you've so easily quantified it. Name 2 games that follow exactly the principles and practises that you mention above. Don't tell us what Last of Us does wrong, you've already done that, tell us what games you've played does it right!

This year? God of War, with its expanding battle mechanics, and from awhile back, Dead Space 1, which uses new enemy types to achieve the same. Once you’ve shot a runner, evaded a clicker, and a person, you’ve done everything Last of Us has to offer. Minus one Bloater in the gym and two at once before the hospital. They don’t even have infected and people interact until one part at the end of the DLC.