thismeintiel said:
As long as tech keeps advancing, streaming will never be a full solution. There will be tens of millions, if not hundreds of millions, of people who do not have the speeds or data caps to stream 4K games hours at a time with little to no added lag. And by the end of next gen, 8K will be starting to slowly be adopted as the norm, just as 4K is, now (I'm guessing a PS5 Pro will be be able to play a few games at 8K, even if it's CB.) Only a fool would cut so many potential customers off. And it won't be if, but when the next market leader sells 100M+. |
There are no doubt going to be plenty of people who require full hardware for quite some time. If the sales could grow to say 150 million for the top selling brand over 10 years, which shouldn't be out of the question by any means, then they could have 75 million streamers and 75 million non streamers. A cheaper box and cheaper games on a subscription service could drastically grow the user base far beyond that.
Newer tech will also be put into practice in terms of streaming, and so there is no reason to think that by 2030 we can't have streaming devices and services that will have anywhere near the problems they have now. I'm sure the console companies and devs can figure out a way to get the lag down to a reasonable level by then and figure out how to make that work with full blown hardware so it doesn't have an advantage.