nemo37 said:
Blockbuster didn't die because of its pricing. There were plenty of disc/video rental services that charged less than Blockbuster and had more lenient fees. Blockbuster died because consumers transitioned from physical media to online streaming, and Blockbuster did not create its own streaming service until it was too late (most other competing physical media rental places died with it; Netflix's physical rental business, which is still in operation as a side business, has significantly decreased in terms of subscribers because many of its users are now opting to stream digital content instead). It is the same reason why stores like HMV have been going away, people are paying the same amount to buy things but they are just buying it off of places like Youtube Movies/Google Play Movies, iTunes, etc. Also, regarding the nintendo fans only buying their games, this statement is false because we have had Nintendo consoles being unable to sustain themselves without reaching mass adoption (ie outside the fanbase). The Wii U was one of those systems, and the software sales reflected that. The people that bought systems like Switch, 3DS, Wii, DS, GBA, etc. are far more diverse than the same Nintendo fans that you allude to. |
Wrong. Blockbuster died because they overcharged for their services. They were too used to the profit they gained from rental fees/late fees so when a competitor came along with a better business model that was consumer, they didn't know what to do and so the investors took flight. The two main killers were Redbox (which is physical rentals even to this day) and Netflix (which at that time had a really shitty streaming service and people mainly used it for dvd rental thru mail).
I never said only. Read more slowly or something.








