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Some of the reactions are interesting. Sure, the negatives from the hardcore fanbase can be expected. But, what I found interesting is hearing people say that adults who played Pokemon Go are really interested in the game. For some adults, it seems that the simplicity of the game mechanics interests them because it makes it easier for them to experience a full Pokemon RPG without the various game/battle elements that could possibly intimidate them. Even Andre from GameXplain expressed such interest even though he only played Gen I. Things such as understanding IVs, having to grind in both battling and catching, the RNG of searching for the Pokemon they want/don't want, etc. Not everyone who is an adult, who either has never played a Pokemon game before outside of Go or only played Gen I or II, has the time to get used to the Pokemon mechanics that long-time fans have been used to for years.

I think this will be an interesting situation for Let's Go. It's aimed for casual adult Go players as much as children as it is apparently an introduction to Pokemon mainline RPGs for Go players without punishing them for not truly understanding the mechanics of the games of the past. Say what you want that Let's Go is aimed towards "Genwunners" and "casuals," but if Game Freak believes that this can help grow the active fanbase (Gen 6 and 7 mainline games sold around 15-18 million), then by all means. I'm giving this a chance.

It's almost like having casual mode in Fire Emblem, but in a whole game while the more traditional core title will come in 2019. I believe casual mode is a key reason why games like Awakening and Fates were able to become the best selling games in the franchise's history (not just the fanservice, which was really not that much in Awakening outside of Tharja and the DLC beach stuff, in my opinion).