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Mnementh said:
DonFerrari said:

Still, releasing 10% of the products and retaining 70% of the marketshare is to much.

There are two reasons for it:

First: Nintendo is an insanely successful game maker.

Second: Most high prolific games aren't releasing on Nintendo platforms.

See, Ubisoft would have much higher sales on Switch, if the had released Destiny, Assassins Creed, For Honor and Far Cry. Because currently these high profile IPs add to the sales for Ubisoft games on Switch... nothing.

You can fairly compare only the games released on all platforms: Just Dance, Fractured but Whole, Doom, Skyrim, Wolfenstein. Many of these are old ports. Hmm, VGC has no data (yet?) for Switch sales of South Park and Wolfenstein. For Skyrim I gfo with the special edition as the release for PS4 and XB1.

  PS4 Xbox One Switch
Just Dance 2018 0.25M 0.18M 0.53M
Doom 2.58M 1.36M 0.33M
Skyrim 3.04M 1.69M 0.82M
Minecraft: Story Mode 0.87M 0.77M 0.34M
Dragon Quest Builders 0.58M - 0.15M
Disgaea 5 0.35M - 0.30M
Lego Worlds 0.93M 0.55M 0.38M
FIFA 18 11.01M 2.86M 0.81M
NBA 2K18 3.05M 1.85M 0.35M
Puyo Puyo Tetris 0.10M - 0.42M

So, do 3rd-party games sell worse on Nintendo-platforms? Yes. Is it that bad as painted by the data cited by Meggiddo? No, because that is because many games are not released on Nintendo in the first place. So, the 70% market share is because the other game makers leave the platform to Nintendo. What should Nintendo do? Not release games?

So, these numbers do indeed explain why 3rd-parties are shy to release on Nintendo-platforms. No need to angle for power-explanations or conspiracies or anything. But the dominance of Nintendo-software is because basically so many games are missing on the platform.

We will see more data in the future, with more multi-platform releases like Dark Souls Remastered, Dragon Quest XI and so on.

Those aren't bad numbers at all for the Switch considering its install base is still a ways below the XBox One even. As the Switch user base grows, if they can get some of those numbers to grow, those would be fairly healthy sales, I think EA for example is already happy with 800k+ copies of FIFA, but if you could grow that to 1.3-1.6 million, that would be a good success. Ditto for a release like Skyrim. 

And btw, Street Fighter 30th Anniversary collection is in stock for PS4 now with 1 day shipping on Amazon and the Switch version is still outselling it comfortably by the looks of things, just for the guy trying to use that as an excuse earlier on. 

I think if Fortnite and GTAV come out for Switch this year, both are topping 1 million in sales easily.

Last edited by Soundwave - on 31 May 2018