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V-r0cK said:
Jumpin said:

That’s not true at all.

Each one of Nintendo’s consoles, except the Gamecube, GBA, 3DS, and Wii U, advanced or expanded the way we interface with games. They were not simple hardware updates like the playstations.

The NES introduced a simplified controller with a d-pad, and while consoles existed before the NES was a unique type of console. The SNES gave us the diamond face buttons and shoulder buttons (which Sony and Microsoft have copied every generation since), the N64 gave us four controller ports and analog sticks (again, copied by the competition), the Wii gave us motion controls, the Gameboy gave us portability, the DS gave us touch screens, and Switch hybridized and expanded local multiplayer capabilities through sheer logistics ease.

The Gamecube is the only console Nintendo ever made that resembles the traditional Playstation console.

I understand your point but I would have to respectfully disagree.  Regardless of what you said between NES to Gamecube, those were traditional home consoles because Nintendo was the one that originally set the standard of traditional home consoles in the first place.  So to call Nintendo's console from NES to Gamecube different than Sony's and MS isn't right because they jumped into the market following the same path Nintendo laid out for them before they entered.

You can also say all those little things about Nintendo's controllers etc..but every console had added their own features on their controller (ie. PS4's touch pad, Sega Dreamcast mini screen) Sure Nintendo innovated with adding 2 shoulder buttons and an analog stick, but others have perfected it by adding 4 button shoulder buttons and dual anolog stick which is now the standard, and Nintendo now copies that too.  

Anyways, I'm sure many would say that ultimately a traditional home console is a system that must be hooked up to a TV/monitor and playing with a controller that you can sit down on your couch.  Any little tidbits that doesn't sway you away from playing it that exact way is irrelevant (ie whatever extra controller feature it has).  Wii was the true definition of what wasn't a traditional home console for obvious reasons.

Your disagreement lacks merit. You basically state that Nintendo's tradition of innovating prior to Gamecube doesn't exist because Sony hadn't made a console yet. But your conclusion doesn't follow the premise.

Because Sony copied Nintendo's innovations later, does not mean that Nintendo didn't make those innovations in the first place. When the d-pad was introduced on the NES controller, shoulder buttons and diamond config on the SNES controller, analog sticks and 4 controller ports were introduced on the N64, these were still innovations made by Nintendo; Sony copying them doesn't change that fact; not any more than Sony copying motion controls after the Wii's success. Gamecube was not innovative, but this was the exception to the rule (as I already pointed out) in a similar way to how the additions to the controllers for the original PSX was Sony's exception to the rule.

Aside from Gamecube, GBA, 3DS, and Wii U, Nintendo's tradition has been to advance or expand the way we interface with videogames. 
Aside from the first generation of Playstation, Sony's tradition has been hardware updates, maintaining the first generation Playstation concept.

You have failed to show that Sony's tradition and Nintendo's tradition are equivalent.



I describe myself as a little dose of toxic masculinity.