By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Soundwave said:
Jumpin said:
A traditional Nintendo console is different from a traditional Sony console.

Nintendo’s philosophy is simplification and expansion: they add new interface options (whether d-pad, portability, shoulder buttons, analog stick, extra ports, touch screens, motion controls, or unique combos of each. The Switch is heavily revitalizing and expanding local multiplayer while keeping it simple.

Sony’s philosophy is updating hardware.

While the markets are the same, each company has two different traditions.

4/6 of Nintendo's traditional consoles were large hardware upgrades from what was available prior (NES-SNES-N64-GameCube), it's only post GameCube that for two gens (Wii + Wii U) they went a different way. 

That’s not true at all.

Each one of Nintendo’s consoles, except the Gamecube, GBA, 3DS, and Wii U, advanced or expanded the way we interface with games. They were not simple hardware updates like the playstations.

The NES introduced a simplified controller with a d-pad, and while consoles existed before the NES was a unique type of console. The SNES gave us the diamond face buttons and shoulder buttons (which Sony and Microsoft have copied every generation since), the N64 gave us four controller ports and analog sticks (again, copied by the competition), the Wii gave us motion controls, the Gameboy gave us portability, the DS gave us touch screens, and Switch hybridized and expanded local multiplayer capabilities through sheer logistics ease.

The Gamecube is the only console Nintendo ever made that resembles the traditional Playstation console.



I describe myself as a little dose of toxic masculinity.