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I imagine Nintendo will stick to the hybrid concept, so the Switch 2 might come with a 1440p display which is able to deliver "good" VR experiences when put into a VR case, especially if at that point eyetracking + foveated rendering is established tech (SMI, the market leader in eye tracking said the system could cost "a few dollars per unit" if implemented on big scales). Even flat handheld games could profit a bit from that tech as afaik not all of a 6-7" screen is always inside of your area of optimal vision (depending on your viewing distance).

Nintendo already used eye-tracking in the New 3DS to make the 3D effect more sturdy/less headache inducing, by adjusting it depending on the viewing angle of the user.

Last edited by Lafiel - on 29 May 2018