You mean a traditional Sony or Microsoft console - one that is basically a box with no hardware innovation, just power updates.
Nintendo’s traditional consoles have always been about innovation that expands how a player plays a game, and improving intuitive nature of the interface.
The Gamecube, Wii U, and the 3DS are the exceptions.
To a lesser extent, the N64 can be seen as an exception - due to the bulky odd shape of the controller and 6 face buttons. it was kind of a mixed bag, while its added controls weren’t necessarily intuitive like the SNES’s shoulder buttons - it did add an analog stick and two additional controller ports, and the s-trigger worked great on shooters.
In fact, we have an example of Nintendo making a Playstation console - the Gamecube- and it was a disaster. Anyone who wanted a console like that already had PS2. The Gamecube became known as the “lil bro console” — basically, a PS2 for your dorky sideways baseball-capped kid brother. It was a disaster; Nintendo should stick to their own traditional formula, not Sony’s; besides, there’s not much room for market growth in that sector, Microsoft already captured the imitation playstation market, thoroughly.
Last edited by Jumpin - on 28 May 2018I describe myself as a little dose of toxic masculinity.







